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Design

Prototyping

Early version of a product or application that visualises design and interaction before actual development starts.

Prototyping is an essential step in modern software and product development. Before a single line of code is written, prototypes visualise the user experience, surface usability issues and create shared understanding between stakeholders, designers and developers. A good prototype saves thousands in development cost by catching errors early.

What is Prototyping?

Prototyping is the process of creating early versions of a product or application to test design, interaction and user experience. Fidelity levels vary: low-fidelity (paper sketches, wireframes) show basic structure and navigation; mid-fidelity (clickable wireframes in Figma or Sketch) simulate user flow; high-fidelity (pixel-accurate, interactive designs) look and feel like the finished app. A prototype is not a working product but a simulation that enables feedback before development.

How does Prototyping work?

The process starts with defining user stories and core features. Designers create wireframes that fix page structure and navigation. Interactive prototypes are built in tools like Figma, Adobe XD or Sketch. These are tested with real users (usability testing) to find issues. Feedback is fed into revised versions. Only when the prototype is validated does technical development begin.

Practical Examples

1

App redesign: A financial services company tests the new mobile banking design as a clickable Figma prototype with 50 customers before development.

2

SaaS dashboard: A startup builds an interactive prototype of its analytics dashboard and shows it to potential customers to validate willingness to pay.

3

E-commerce checkout: An online retailer tests three checkout flows as prototypes to find the one with the highest conversion.

4

Industrial app: A machinery builder creates wireframes for a maintenance app and tests them with field service technicians.

5

Paper prototype in workshop: In a design-thinking workshop, participants sketch screens on paper and act out the navigation manually.

Typical Use Cases

UX validation: Testing the interface with real users before development

Stakeholder communication: Showing the planned application to management and investors

Design iteration: Quickly testing and discarding design variants

Developer briefing: Clear spec for the dev team that minimises misunderstandings

Usability testing: Systematic evaluation of usability with test users

Advantages and Disadvantages

Advantages

  • Early error detection: Usability issues are found before expensive development
  • Cost savings: Changes in a prototype cost hours; changes in code cost days or weeks
  • Better communication: All stakeholders see and experience the planned product
  • User-centred design: Real user feedback shapes the design early
  • Fast iteration: Design variants can be created and tested in hours

Disadvantages

  • Wrong expectations: Stakeholders may treat the prototype as the final product
  • Time: High-fidelity prototypes need significant design effort
  • Over-design: Too much time on prototyping can delay development
  • Limited validation: Prototypes test UX, not technical feasibility

Frequently Asked Questions about Prototyping

Which tool is best for prototyping?

Figma is currently the standard for collaborative UI/UX design and prototyping. It is browser-based, free for individuals and supports real-time collaboration. Adobe XD and Sketch are alternatives. For quick wireframes, Balsamiq or Whimsical also work. Choice depends on team and desired level of detail.

How detailed should a prototype be?

It depends on the phase. Early ideation: paper sketches or low-fidelity wireframes. For usability testing, clickable mid-fidelity prototypes are ideal. High-fidelity with pixel-perfect design is useful for final stakeholder review and as a spec for developers.

What is the difference between wireframe, mockup and prototype?

A wireframe is a schematic of page structure (skeleton). A mockup is a static, visual design (image). A prototype is an interactive model where users can click and navigate. The boundaries are fluid: wireframe, then mockup, then prototype.

Related Terms

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What is Prototyping? Methods, Tools & Benefits